Friday, September 24, 2021

Kimmy the (White) Seal

This is an idea I came up with for a TV show decades ago. It's been stuck in my head for a long time, and I've been refining it and coming up with new ideas for years, but, by this point, it's just a distraction. I've reached the point where it's very unlikely I'll ever make anything of this, and I want to clear some head space, so I wrote everything I ever thought about it down, and, hopefully, I can stop thinking about it. I am sharing it with you, the world, and am allowing and encouraging you to do what you'd like with it. Want to finish it? Create fanart? Fanfiction? Do you think you can make it an actual TV show? Be my guest. I'm done with it. You can use this in any way you see fit without asking permission, as long as you don't claim it's your own idea. And, if you do make something with it, it's not required, but I'd appreciate the credit "Based on an Idea By: Zachary Christensen" somewhere. Enjoy, and I hope this is put to use in some way.

Also, I apologize for the grammatical problems and rushed nature of the writing. Most of this was completely stream of consciousness and just an attempt to get everything in my head down in text. I hope you still find some quality in it.
 

Premise: Kimmy the White Seal features Kimmy, a rare species of white seal who don't shed their fur during maturity, allowing this species to live more inland than most other seals, perfectly camouflaging with the surrounding white snow of their Arctic habitat. At the start of her story, Kimmy is a young pup, living among a relatively large group of her species, with her dad as one of the "council" that leads the herd and decrees certain rules to follow. One day, it is decreed that no seal shall cross over a nearby hill. Kimmy, however, is the adventurous, curious sort, so, one day, when nobody is looking, she sneaks over the hill to take a peek. On the other side of the hill is a human hunting outpost, which Kimmy can't resist taking a closer look at. She enters the small outpost and begins looking around, fascinated by the many tools and whatnots that litter the base. She's there so long, that she doesn't notice when the humans return, and she is captured by the hunters. Thankfully, they decide not to skin her and sell her valuable fur. Unfortunately, they do decide to sell her to a zoo, and it's here that she spends a good amount of her childhood. At first, she is terrified, and tries every method she can to escape, each attempt meeting with failure. Eventually, the terror subsides and is replaced by boredom. Her life at the zoo becomes very humdrum, consisting solely of eating and sleeping, while onlookers gawk at her. To pass the time, she begins to roll up the snow in her habitat into balls and fling them at a sign she specifies as a target, sometimes switching to the icicles over the entrance to her sleeping area when they've grown long enough. It's hard going at first, due to her inexperience and her short, stubby flippers, but, over time, she becomes quite good at it, eventually striking the target head-on from across her habitat, while being careful not to draw unneeded attention from the zoo goers. However, target practice only entertains her for so long, and eventually, she becomes bored again. It's around this time that she discovers a loose tile that allows her to sneak out of her exhibit and into the rest of the zoo. With her newfound freedom, she roams around the zoo after hours, avoiding any security, and eventually coming across the zoo library. She opens one of the books, but is unable to make out what the strange markings mean. This changes when she accidentally triggers a film reel/VHS tape that corresponds with one of the books, and, with the film/tape reading along, she teaches herself to read. Once she's learned to read that book, she moves on to other books, and soon, is reading all by herself. Every chance she gets, she escapes her habitat and goes to the library to read, noting the guards' schedule and making sure to be back before sunrise, and soon, she has read a majority of books in the library, ranging from children's books to adult fiction to law, science, history, anything she can get her flippers on. She becomes fascinated with human culture and how civilization works, and she commits to memory as much as she can. However, one night, the guard patrol routes change without Kimmy's knowledge, and she's caught in the library. The guard and staff are none the wiser and simply assume that she escaped and somehow trashed the library in the scuffle that followed. And it's around this time it's decided to send her to a wildlife preserve in Canada, so she is stuffed in a crate and shipped via ship to her new destination. But, en route, a heavy storm erupts, putting the ship in mortal danger. The unscrupulous captain, not wanting to risk his ship for some animals, orders Kimmy's be thrown overboard so they can turn around and claim the cargo was lost in the storm. Kimmy is thrown into the ocean and is thrown around by the crashing waters, eventually knocking her out. For several days, the crate bobs in the water with the semiconscious Kimmy, before it finally reaches the icy shores of an unknown land. Due to the damage the crate has sustained, Kimmy is able to wiggle out of it and discover that she's once again in the snowy wild. At first, she's excited to be back. ....Only to realize she doesn't know where "back" she is. She starts to aimlessly wander the cold, snowy landscape, finding no other life and becoming weaker from hunger as she goes. Just as she's ready to give up for good, she happens across a large, mostly contained area, where, inside, she discovers other animals native to cold environments, including reindeer, foxes, lemmings, albatrosses, walruses, and polar bears. Said polar bears are comprised of a goofy-looking-sounding-yet-cruel duo named Mack and Zack, who are pushing around the other animals, forcing them to perform hard labor in return for food. At one point, one of the foxes, Molly, who is clearly expecting, collapses from labor pains. Mack and Zack berate her, and, when words don't work, prepare to beat her, only to be pelted by snowballs thrown by Kimmy. A brief and slapsticky fight breaks out between Mack, Zack, and Kimmy, resulting in the duo falling down a steep hill. As they leave, they threaten to tell their boss about Kimmy. Once the danger has passed, Kimmy is introduced to the community she just helped liberate, comprised of dozens, if not hundreds, of animals of different species. Many of them had found this area that, due to its location near the water and the rocky walls surrounding it, is one of the safest places for herbivores and "lesser carnivores" to live, with no ruthless meat-eaters and plenty of fish and foliage to eat. Among these animals, Kimmy is introduced to Blaine, prince of the Reindeer; Giselle, Blaine's sister; Tusken, an old walrus; and the aforementioned Molly, the fox. Friendly introductions are cut short, however, when Mack and Zack's "boss", a much larger and fiercer-looking polar bear named Fang, intrudes, demanding to know who had the gall to attack his minions. At first, he is amused that Kimmy, a seal that barely comes up to his front knee, was the one to repel Mack and Zack, but his disbelief turns to annoyance and eventually rage as Kimmy quickly dodges his attacks, her small form and slippery body allowing her to avoid his blows and get in some hits of her own. But while Kimmy puts up a good fight, she's eventually cornered, with nowhere to escape as Fang begins to bear down on her. His enormous weight shakes the wall around Kimmy, knocking loose some large icicles. In a panic, Kimmy grabs one and throws it blindly at Fang, deeply piercing his left eye and causing him immense pain. It doesn't kill him, but it hurts and humiliates him enough to get him to leave, swearing vengeance on Kimmy as he runs away. With Fang gone, there's nobody barricading the vegetation, and Kimmy soon finds the ice block that was cutting off the supply of fish. Her work done, Kimmy starts to set off to find her family, but the community invites her to stay, letting her live in the large cave that once housed Fang. Having found friends, and knowing it's suicide to stray off into an unknown land, Kimmy takes them up on their offer, and lives among the community. Until she finds her family, she will help defend her new home, including settling squabbles, guiding them through catastrophes, and, of course, fighting off predators like Fang, as the small, young, and unlikely leader of this peaceful mixed community.

Characters:

Kimmy: Kimmy is the title character of the show, and the leader of a mixed species community of animals. It's established Kimmy IS her name, and it's not short for Kimberly. She's a rare white seal taken from her original home when a young pup, and is released back into the wild when she's in her mid-teens(in seal years.) Kimmy begins as the "unofficial" leader of the community, simply trying to help and becoming the individual to come to for problems and assistance. As the show progresses, her position is much more solidified, and she begins introducing herself as the one in charge, guiding the community during large-scale disasters and squabbles. She starts out nervous and unsure, usually thrown when someone asks her for guidance, but becomes more confident and helpful as the show progresses. Kimmy is somewhat of an "everyperson", with a mostly calm personality that slightly changes to match the situation and her current mood. However, she also shows traits of being impatient and micromanaging situations, especially when her instructions aren't as clear to the other animals as she thought they were. Kimmy is fascinated by human-made paraphernalia, and will decorate her cave with scraps the community sometimes comes across, the bits and bobs usually playing a part in the episode in some capacity. Kimmy is very social and enjoys talking with the many other members of the community, with her reasoning and social skills coming in very handy in resolving disputes and convincing others to help her solve the daily problems of the inhabitants. She will gladly recite stories and histories that she's memorized from the library books, but she sometimes forgets that the rest of the community is not as well-read as she is, leading to the occasional misunderstanding or need to overexplain what Kimmy is trying to do. While usually calm, Kimmy may be prone to frustrated outbursts when her patience is tried hard enough, and she may occasionally display jealously if another individual attempts to take control and seemingly does a better job than she does. In private, she may show signs of exhaustion, stress, and/or despair, both from her strenuous position, and from someone her age having to take on this job. Kimmy's small build and smooth fur allows her to slide with great speed in short bursts, and to slide onto and launch herself off ramps and walls, which proves invaluable in fights with larger animals. With her years of snowball practice, she's an expert marks-seal, able to fling snowballs with near pin-point accuracy, even while in motion and dodging larger animals' attacks. However, she takes no joy in violence or hurting others, and will only react to defend and repel. After accidentally putting Fang's eye out, she swears off ever throwing an icicle or any other sharp/pointed object again, though she does come close to breaking her vow during more extreme encounters. In most situations, she prefers to use her head to solve problems and repel predators, which, due to her extensive knowledge from the many books she read, usually take the form of simple machines, military tactics, and/or scenarios from other stories. She enjoys swimming, and will take multiple swims a day for pleasure and to calm herself down. However, her traumatic experience with the crate and the ship in the storm has resulted in her becoming violently seasick and nervous whenever she's on a floating object, including ice floes and other ships. Also, when she sleeps, she lies on her back and snores.

Blaine: Blaine is a reindeer in his late teens(in reindeer years), and prince/appointed leader of most of the reindeer in the rather large herd of the community, while his father is away, exploring the far corners of the Arctic. Blaine is slightly smaller than most of the other males, but his large antlers are a rack to be envied, and the trait that solidifies his position as leader. Despite his handsome looks, Blaine does not possess many traits that make him a desirable leader. Vain, proud, boastful, easily distracted, and often cowardly and fooled by simple logical conundrums, Blaine is all mouth, very little action. Unless put into a situation where he has to defend himself or his herd from danger, Blaine often proves ignorant of the action around him and will insist on doing things his own way, no matter how inconvenient or illogical his methods seem. These plans usually end in disaster, with him and/or some of his herd in pain and/or put in an embarrassing situation. He never takes responsibility for his actions and will often make up an excuse for why his method didn't work, though he never puts the blame on someone else. Often, his mouth and/or actions will result in him getting nudged or otherwise abused by someone nearby, usually his sister or one/both of the larger reindeer he's recruited as "bodyguards", despite how prone they are to abandoning him. However, Blaine does recognize when situations are serious and will defend/save members of the community when the need arises. He and his herd serve as the general muscle for the community.

Giselle: Blaine's sister. While slightly younger and holding no official position in reindeer leadership, she displays much more sense and capability than her brother, serving as more of a leader to the herd than Blaine. She's usually the one to correct Blaine's misguided plans and guide the herd to their actual goal, and to be on hand for general help and assistance, which Blaine is more often than not oblivious to. However, while she does most of his job for him, she doesn't expect any credit from him, knowing that her work is already acknowledged by the herd. While possessing a similar calm demeanor to Kimmy's, Giselle is more prone to bursts of emotion depending on the situation, including rage, despair, and over-excitement, and will storm off or hide when upset, even during serious situations. Unlike Kimmy, she is not agile or built to fight, avoiding violent confrontations whenever she can, usually by hiding behind her brother or boyfriend. She hates getting dirty or having her hooves chipped, and will avoid anything filthy, smelly, or strenuous unless thoroughly convinced. She has no qualms about embarrassing or correcting her brother in public, and will often do so, most commonly painfully nudging him or biting down on his ear and dragging him out of view of the herd to lecture him. In extreme cases where he's messed something up for her, she may even beat him to within an inch of his life off-screen. Giselle is very social and is usually seen conversing with the other members of the community, but she has a problem with over-talking or talking during inappropriate situations, usually resulting in the other individual tuning her out or having to tell her to shut up. Like Kimmy, she is also fascinated with human-created paraphernalia, but moreso the fashion and jewelry items that she will sometimes find and wear, compared to Kimmy's general fascination with everything. Giselle is usually the one chosen to babysit the younger members of the community, with results varying from having no problem to being woefully unprepared. She's also trying to find "the one", and is shown dating other reindeer, usually with the relationship ending due to incompatibility or because of Blaine's unknowing interference. While holding no official position in the community, Giselle is usually there to talk things over with Kimmy and the others, and is often seen in the groups Kimmy gathers for reconnaissance or meetings with strangers from outside the area.

Molly: Molly is a female Arctic fox, in her mid-to-late 20s(in fox years.) She is the single mother to twin fox pups Marty and Morty, both of whom she loves and cares for deeply. She possesses a "working mom" mentality, trying to balance being a mother to her pups, while also contributing her views and efforts to helping Kimmy keep the community together. As one of the older members of the main cast, Molly takes on a more maternal aspect to most of the other characters, serving as emotional support, as well as a regulationary and, at times, disciplinary role. She is very organized and is usually the one to manage and coordinate groups and projects. However, her family comes first, and if her pups need her or if she can't find someone to watch them, she will choose to spend her time with them over an ongoing project. She is protective of her pups and makes sure they get the care they need, but lets them wander off to play when she's busy and confident they're safe. When her pups are missing or in danger, she will panic and do everything in her power to find them and bring them home safely, including enlisting the help of others by any means necessary(and then-some.) While usually calm, Molly speaks her mind to everyone and will not be ignored, getting her opinion out in the open even if she has to scream it. She is prone to stress and burnout, lashing out when especially tired or overworked, and when she and/or her pups are in trouble, she will turn violent and aggressively fight off attackers much larger than her. And while she loves her pups, she has no qualms about chastising or punishing them when they disobey her, most often grounding them and/or forcing them to apologize. Unlike Kimmy, Molly is distrustful of anything man-made, and, due to her history with them, including losing her mate, is terrified of humans. She is a skilled hunter and tracker, allowing her to track down missing community members or other individuals. She serves as Kimmy's manager and coordinator for projects, as well as helping her by letting out a long, shrill howl to call everyone to attention.

Marty: One of Molly's children. Marty is an innocent and caring pup, soft-hearted and very attached to his mother and brother. He acts very much like a young, excitable child, full of energy and seeing things in a positive light, but also suffering from anxiety and naiveté to the world around him. He hates conflict and fighting, but loves exploration and learning. He's usually the follower and helper of the duo, but also the one with more common sense and reasoning, which is usually ignored during the twins' schemes. Marty is somewhat socially awkward, wanting to be friends with others, but not knowing how to progress beyond saying "Hi!" He is well-loved by much of the community and is often entrusted with knowledge and responsibilities not usually given to a pup his age.

Morty: The other of Molly's children. Morty is nearly the polar opposite of Marty. Mischievous, moody, easily bored, and a deep thinker, Morty is the troublemaker of the duo. Not content with his life in the community, Morty will often hatch schemes to go beyond the safety of the district and explore off-limits areas, or perform dangerous stunts to help and/or get noticed. However, nothing he does is out of malice, just immaturity and a lack of foresight. He's usually accompanied by his brother, whom he gets to help by exploiting his naive personality and appealing to his want to help others, convincing him that what they're doing is somehow tied into what he wants and/or was entrusted with. More often than not, his schemes end with the duo trapped and/or in danger, leading to their mother having to save them. Sometimes, his schemes leave someone injured or a project in ruins, resulting in rare cases where he realizes he's gone too far and he tries to fix the issue. Of course, once everything's repaired, he will go back to being the little brat he is. The community thinks he's cute, but shows him far less trust than his brother, for reasons Morty is oblivious to. However, anything they tell Marty, Morty usually tricks out of him, and the schemes continue.

Tusken: An ancient walrus, one of the original founders and the oldest inhabitant of the community. As the prior unofficial leader of the community, Tusken serves as a mentor for Kimmy as she learns how to lead, giving her advice and providing support for her ideas and actions. As he's already established as a wise and trusted member of the community, he also provides credibility for Kimmy during the early days when nobody is sure whether to trust her or not. However, he doesn't hold her flipper, and is perfectly fine with allowing her to occasionally fall flat on her face, arguing that if she doesn't make mistakes, she'll never learn. However, as old as he is, Tusken suffers from brief periods of senility, sometimes forgetting where he is, what he was just saying/doing, and mistaking individuals for others who had passed on long ago. He is very talkative and longwinded, loving to delve into stories of his life, sometimes exciting and informative, but often boring and irrelevant. His advanced age also makes it difficult for him to move around, presenting another obstacle when the community comes under attack by humans or predators. As he's the closest to Kimmy's species, he and Kimmy have a close "grandfather/granddaughter" bond, and they can relate to most of each others' physical capabilities and problems. Unfortunately, Tusken is the first major character to die in the series. Around the end of Season 1/the beginning of Season 2, Tusken collapses and his body begins to fail. Kimmy is right by his side as he dies, and he tells her the story of how he and his friends discovered the area the community would eventually spring from, many years ago. His friends would eventually leave or pass on, leaving him as the sole remaining founder of a thriving community. Once his story is finished, he would tell Kimmy that he's proud of her and that he believes she is ready to lead by herself, before slipping into a deep sleep and dying soon after, his body being carried to the water and set adrift by the mourning crowd. Tusken's voice and even ghostly figure would appear in some episodes later in the series, leaving it ambiguous if they're mental visions from from the others, or if the spiritual form of Tusken is indeed still around, guiding Kimmy and the community in their times of need.

Marco/Polo: A teenage macaroni penguin introduced at some point in Season 2 or 3. Marco's story mirrors Kimmy's, but in a much more tragic way. Marco was kidnapped as a chick from his fellow penguins in the Antarctic by poachers, and sold to an oil sheik, who gives him as a present to one of his daughters from one of his wives. However, the spoiled daughter doesn't appreciate the gift, and ignores him, only occasionally giving attention to mock or scare him. Unloved and uncared for, stuck in a tiny cage in a much warmer area of the world than he's accustomed to, Marco's mental state starts to deteriorate. To combat the loneliness, he begins to imagine that he has a twin brother, named Polo, and, by parting his yellow head feathers from side-to-side, he switches between Marco and Polo, developing a different personality for both personas. Marco is his shy, but intelligent side, presenting critical thinking arguments and solving logic puzzles faster than most. Polo, however, is the more outgoing, aggressive side, not afraid of anything and building weapons and tools to solve more physical problems. One day, as the sheik takes his children out on a cruise, the daughter throws Marco/Polo in an empty box and tosses him overboard, leaving him to float away to parts unknown. It's here, in the dark, with no food or water and no hope of survival, that Marco and Polo are solidified as separate personalities in the same penguin. Marco/Polo eventually passes out from hunger and thirst, but his box luckily washes up on the shore near Kimmy's community, and they rescue him from his imprisonment and nurse him back to health. Having finally found a home where he is loved, Marco/Polo chooses to stay and help, but the split personality and trigger are permanent, who he is completely determined by which way his feathers are parted. Kimmy and friends, though concerned by his mental state, are happy to have him/them on board, and don't dare address his trauma, accepting help from both personalities. But woe be the day when his head feathers are shaved off...

Fang: A massive, middle-aged polar bear, and initially one of the major villains of the series. Fang was originally the leader of a large group of polar bears, having taken the role by defeating the original chief in combat. However, he proved to be a very poor, self-centered leader, abusing his power by demanding large quantities of the pack's food, and refusing to help defend the others from danger. His incompetence became such, that he was challenged to battle for leadership, which, due to him letting himself go through his gluttony and lack of exercise, he was quickly defeated in. Rather than kill him and give him the glorious battle death polar bears strive for, his opponent instead banished him, the second-worst disgrace(just below being labeled a coward) that could be bestowed upon a bear. Disgraced, without a home, and accompanied only by Mack and Zack, two screw-up bears that were also banished with Fang, Fang would spend a chunk of his life wandering the frozen landscape, taking food and shelter wherever he could. He eventually happened upon the community, months before Kimmy would arrive, and, through a clever bit of damming up the source of fish and blocking the major sources of vegetation, declared himself ruler over the community, forcing the inhabitants to perform heavy labor, narcissistic art projects, and embarrassing rituals in return for meager rations. He would eventually be overthrown by Kimmy, who would accidentally put out one of his eyes with a blindly-thrown icicle. He wouldn't have far to run, as he and his minions would take up shelter in an abandoned human outpost a few miles away, where they'd find the eyepatch that Fang would wear for the rest of his life. Fang serves as the "big bad" for much of Season 1, concocting plans to take back the community and eat and/or maim Kimmy, aided by Mack and Zack and whatever supplies they can find in the outpost, his weaponizing of human-produced items serving as a contrast to Kimmy's innocent collection. However, his plans always backfire, often from a mixture of the fragility of the items used, the bumbling of his two henchmen, and Kimmy's superior intelligence against Fang's raw brute strength. Season 1's finale proves to be his most successful attempt, and he corners Kimmy near the edge of a cliff to deliver the final blow, only for the ice to break under his weight, sending he and Kimmy falling, barely surviving thanks to the heavy amount of lightly-packed snow at the bottom. It's the forced team-up between the two to get back to the top where Fang begins to soften towards Kimmy and question if this is what he wants to dedicate his life towards. Fang continues to serve as an antagonist through Season 2, and possibly some of Season 3, but his plans become more focused on stealing supplies from the community, and any attempts at revenge prove to be half-hearted, sometimes giving up halfway through. At one point, Fang even ends up saving Kimmy from drowning, foiling another villain's plan, though he insists it's because ending Kimmy is HIS victory, and nobody else's. Eventually, Fang finally acquiesces to Kimmy, and is accepted into the community as a friend. His large size, incredible strength, and brutish demeanor still prove to be troublesome from time to time, but his loyalty remains with Kimmy, and he is more than happy to defend his new home.

Mack & Zack: Fang's polar bear henchmen. Mack is the self-appointed leader of the duo, standing tall and thin, speaking in a nasally, Brooklyn-like accent, and insisting he's the smart one. Zack is the butt of the group; short, heavily-built, and making no attempt to hide his stupidity. They serve as the typical comedic henchman duo for Fang, doing anything he asks, usually botching up his schemes, and being clonked around as a result. Personality-wise, there's not much else to them, though it is revealed that Zack enjoys building sculptures, and even separates from the group and tries to join Kimmy's community in one episode, only to rejoin because he misses his friends. As Fang's vendetta against Kimmy weakens, they are utilized less and less, usually sticking around only for a slice of comic relief. They would join the community along with Fang, but eventually disappear into the background, only making minor appearances afterwards. And, perhaps, at some point, we see that they have also found happiness and success in their lives.

Alpha: An Arctic wolf, and another major villain of the series. Alpha is the leader of a large pack of wolves, who follow herds of prey across the frozen landscape, coincidentally coming across the community and Fang's hideout. Alpha, amused and flabbergasted that a seal took down Fang, tries his own paw at defeating Kimmy. The resulting fight leaves Alpha not nearly as scarred as Fang, but the defeat is in front of his pack, and he swears revenge for the embarrassment Kimmy inflicted upon him. Unlike Fang, Alpha is a much more intelligent and brooding villain, with mental and logical faculties to rival Kimmy's. He prefers to defeat Kimmy through matches of wit, exposing weakness and hopefully shaming Kimmy before he finishes her off. However, he's willing to gain victory through sheer strength and numbers if it comes to that, and he doesn't care who else is taken down in the process. He's shown to have a vague history with Fang, sometimes showing up at Fang's outpost to taunt him, or proposing plans and alliances that usually end only in Alpha's favor. He also shows that he's not afraid of taking down Fang if it means getting to Kimmy, even before Fang fully joins Kimmy's community. As the series continues, we see that Alpha's commitment to best Kimmy and his numerous failed plans have taken their toll on his mental state, his interest becoming an obsession that gets in the way of his role as leader of the pack. His negligence becomes such that the spurned pack eventually threaten to appoint a new leader and leave him behind, causing the last of his sanity to vanish and attempting a full-on assault of Kimmy and the community. There is a vicious final battle between he and Kimmy, ending with Alpha clinging for life at the edge of a cliff. Kimmy attempts to save him, but he refuses her help and falls to his death in the icy water below. His pack moves on, and nothing is heard from him or any of the other wolves since.

Setting: The series takes place in "the safe place"(better name needed), where "the community" is located. The "safe place" is a wide-open area with a rough diameter of 3-5 miles, surrounded on most sides by large cliffs, save for a mile-long opening into the ocean, and a narrow 1000-foot-long, 100-foot-wide land passage between cliffs that serves as the only major way in or out. It's this cut-off from the rest of the world and the security provided by certain members of the community that renders the location almost predator-free, though hidden entrances/exits do exist and are exploited and/or sealed off when found. The area also boasts its own landmarks, including hills, caves, caverns, smaller cliffs, and other natural formations, many of which serve as homes or places of curiosity to the many sentient species that inhabit the land. The members of the community have a strict "no killing" policy, meaning even carnivores cannot eat other animals. However, with the large schools of fish that swim near the opening to the ocean, and the trees and other vegetation that grow around the area, food is plentiful for carnivores, herbivores, and omnivores alike. Any species from the outside is welcome to visit or even join the community, provided they help support it and they mean no ill intention, including eating other members. Besides their safety and "no killing" policies, the community is relatively anarchic, with no major government or governing laws, save for long-standing traditions, and most animals being free to do as they like, with common sense their only guide. However, most of the community will recognize someone of special repute as an unofficial leader, who exists to settle squabbles, deliver judgements for serious transgressions, guide the inhabitants through periods of disaster, and ensure the safety and security of the community. Leaders may also exist for larger groups within the community, including Blaine and Giselle's herd, and their rulings among their packs are recognized, so long as they do not overrule the decisions by the community leader. A leader may also organize events and begin projects, either to better the community, or simply to entertain everyone. Overall, think The Land Before Time's "Great Valley", but Northern Alaska.

Episode Structure: The show stands as a mostly slice-of-life series, with no continuing arc nor emphasis on continuity, save for established facts and events from previous episodes, resolving each "disaster-of-the-day" in a self-contained 22-25 minute episode, excluding multi-parters. Most episodes open either on the main event that forms the episode's story, or the events leading up to it, with the problems being resolved, more or less, by the episode's end. As the show takes place in a mostly-barren setting, the stories are character-based, focusing on one or several of the major players, and/or a few supporting/one-off characters, as they explore their area, try to get along with each other, and/or overcome a large-scale, usually natural disaster. The one to solve the problem is usually Kimmy, who will present a solution often lifted from a historical tactic or another story. For episodes with not enough story to make a runtime, a B-plot may be introduced, usually of a comedic nature, featuring another character(s) and events surrounding them, usually connected somehow to the main plot. The main theme of the show is "leadership", as we follow Kimmy and her growth as a leader, and many of the episodes will be themed around the importance of leadership. Most episodes will end with a character, usually Kimmy, summarizing the lesson of the story, and tying it in with the concept of being a good leader. Another focus of the show is "storytelling", as it's revealed in the final season that the show was a story being told to another character. Each episode will open with a short narration from Kimmy or another major character, describing the setting and what the audience has walked in on. Occasionally throughout the episode, other bits of narration may be sprinkled in to establish setting and motivation, but besides the opening and ending, these segments are inconsequential and usually for comedic value. A running gag throughout the series is where the narrator describes something fantastical and unbelievable happening,  the on-screen action corresponding with the narration, only to take it back and say "No, that's not what happened" or "No, but that's what I wish I did" or variants thereof. Sometimes, other narrators may cut into the narration and describe their own versions of the onscreen events, resulting in chaos, before the original narrator shoos them away and continues from where they left off. On the whole, the tone of the series is bright and comedic, save for situations where the tone should reflect the seriousness of the situation, including natural disasters and less-comedic villain plots, where it's possible a character(s) could die.

Series Progression:

*Season 1: Kimmy is introduced. We learn her backstory, likely in the pilot, and the characters and status quo are established. Many episodes revolve around Kimmy exploring her new home, earning respect and responsibility from others in the community, learning to accept that responsibility, and dealing with the sudden leadership position she's been placed in. She establishes her "cabinet" of other characters who can help her, including Molly and Blaine, and gets advice from Tusken as she struggles to accept her new role. Fang and Alpha are established as the major villains of the series, with Fang having the majority of the villainous plots for the first season, usually revolving around something they find in the human outpost. The tone of the show is the lightest here to get the audience settled into the rest of the series, and to make the season finale where Fang and Kimmy seemingly die all the more jarring.

**Story Ideas:

***Alpha is introduced, hearing from Fang how he lost an eye, and wanting to challenge Kimmy himself. Kimmy narrowly defeats him, making him look bad in front of his pack. He swears revenge, an obsession that would last the entire series.

***Blaine is challenged by another reindeer for leadership, with the loser being exiled from the herd. The other reindeer cheats by making Blaine's side of the field slippery, winning the bout. Kimmy and others notice something fishy, challenge the reindeer to a rematch, and Blaine wins, the other reindeer gladly accepting exile as he plots revenge against Blaine. The reindeer herd gladly takes him back, because, while his skills are still questionable, he's still more tolerable than the other reindeer.

***A lemming named Ernest Lemmingway challenges Kimmy for leadership. It's decided the decision will be made through a political vote by majority. Ernest, who bears the looks, voice, and mannerisms of a drunk, corrupt politician of the late 19th century, seems to grab the majority vote through bribery, blackmail, slander, and insane promises, stressing Kimmy out. However, Kimmy's actual good deeds and the impact she left on the community shines through, and she wins the election, making her an official leader of the community.

***Fang is taunted by an Arctic Tern, which gives him the idea to create a pair of wings. The wings work, but eventually fall apart.

***A reindeer from outside enters the community. She unintentionally proves to be Kimmy's equal, if not superior, in every way, outdoing her in every exercise, building an emergency shelter in case of predator invasion, and seemingly knowing more about how to run the community than Kimmy does. Kimmy becomes insanely jealous, tries to sabotage her, and looks bad in the process. Kimmy is ready to give up and hand the reins over to the reindeer, but her speech is interrupted by an attack by Alpha and his pack. Everyone is lead into the shelter, but some are left outside, who the reindeer writes off as "acceptable casualties." In Kimmy's view, the only "acceptable casualties" are none at all, and she escapes the shelter to rescue them, plus finds a way to repel the wolves. Kimmy starts to offer the reindeer a position in her cabinet, but the reindeer runs off, shouting "You creatures are INSANE!"

***Giselle wants an event to go perfectly, but Blaine doesn't approve. Giselle threatens Blaine that, if he interferes, she'll tell everyone about the "iceberg incident", which Blaine is clearly terrified of. Blaine seemingly cooperates, but, at the last minute, causes an incident that ruins the event. But, since Blaine didn't ruin it in the way Giselle warned him not to, he argues that threat is null and void. Blaine later sees Giselle talking to Kimmy and Molly and rushes over to defend himself, only to find that Giselle has indeed not told them about the incident. As Blaine breathes a sigh of relief, the group goes their separate ways, with Kimmy calling Blaine "Humphrey" as she slides by, making him cringe. Giselle promised not to tell anyone about the "iceberg incident", but that was all she promised...

***Marty and Morty befriend a wolf pup from outside the community. The wolf pup is much more into extreme stunts than either of them, and they enjoy playing with him, though have a hard time keeping up with him and wondering if some of his "pranks" are going too far. They tell Molly about their time, but Molly warns them to stay away from him. She recounts a story about when she was also a pup and ran with a pack of wolves. They all jumped a wide gorge, but Molly couldn't keep up and missed the jump, sliding down and trapping herself on a narrow shelf. It's here she discovered that wolves don't help their individual members. If you can't keep up with the pack, you're left in the dust. Luckily, she was saved when a tern noticed her and alerted her actual pack to save her. She tells them, for their own safety, not to play with the wolf pup, but, the next day, the pup offers to take them to the "reflecting cave", which they're not supposed to go to without an adult. They follow him and play around in the crystalline cavern, only to cause a cave-in that traps all three. Luckily, they were seen entering the cave and Kimmy is alerted. Since the cavern is outside the community, in Alpha's domain, they need his help to unearth the pups, which he initially refuses to do, since, if they want to prove themselves to his pack, they would get out themselves. However, Kimmy argues that, even if he doesn't want to save the pups, that cavern still has to be cleaned up, which he can't argue with. The pups are dug out safely, the wolf pup is dragged away by his angry, ranting mother, and the pups tell Molly they're sorry. Molly recognizes they've learned their lesson. ...Then grounds them.

***Morty is amazed with Kimmy's physical fight and victory against Fang, and wants to be as big and important as Kimmy. Kimmy brings up the concept of "superheroes", so he disguises himself as one and goes off to fight "evildoers", usually completely misunderstanding the situation and making things worse. In a desperate attempt to prove himself, he goes off to fight Fang, and is promptly kidnapped. Kimmy and Molly both save him, Molly pulling off stunts that Morty never thought she could, and ending with threatening Fang NEVER to come near her children! Kimmy explains that true heroes don't go looking for trouble, they prevent trouble from coming to them. Morty says he understands, and that he doesn't need to be a hero, because he's found the true superhero: His mother.

***A very young polar bear cub is separated from his family and ends up at the community. Kimmy and friends need to get it back to the family. Hi-jinks ensue.

***Season finale two-parter. Fang, tired of being constantly thwarted by Kimmy, sets a plan in motion that FINALLY results in him having the upper paw in a one-on-one battle. He pins Kimmy near the edge of a cliff and is about the deliver the final blow, when the ice beneath him gives way, he and Kimmy falling to the bottom. Miraculously, they survive the steep drop thanks to the loosely-packed snow, but Kimmy's back flipper has snapped, while Fang's other eye is frozen shut and his nose is broken. Kimmy proposes that she ride on Fang's back and guide them back up the cliff, to which Fang reluctantly agrees. They overcome many obstacles, including each other and Alpha's pack, and reach the top again, where they both make a recovery. Fang threatens that next time they meet will be the last, but shows signs that, while he doesn't want to admit it, he's starting to soften towards Kimmy.

*Season 2: Kimmy has grown much more confident in her role as a leader, which is good, because this season will set challenges in motion to try every ounce of her strength and will. If Tusken is not dead by the last season, he is now, leaving Kimmy on her own to fully accept her part. Fang becomes a much less threatening antagonist, his plans usually directed at others or attempts to steal supplies, and, when he does go after Kimmy, he can't bring himself to deliver the killing blow, making up some excuse why Kimmy bested him. By contrast, Alpha becomes a much more prominent villain, and his schemes to outsmart and destroy Kimmy become larger and less patient. This season also introduces the concept of magic into this universe, and the mystical powers the Aurora Borealis possesses. However, this is to be used VERY sparingly, and NEVER as a deux ex machina.

**Story Ideas:

***Two-parter. A massive storm is about to hit the community, one that will bury them forever. Kimmy presents the idea to build a large-scale shelter, using one of the larger caverns as the bunker and filling it full of supplies before the storm hits. It's a mad rush to get everything ready, but, thanks to Kimmy's leadership, Molly's organizational skills, and everyone's determination, they manage to pack away everything they need right before the storm. It then becomes a matter of waiting, as hundreds of community members are packed into a much smaller space. Tempers run high, supplies run low, and it looks like the community itself will tear itself apart long before the storm does. Things become even more heated when Fang and his henchmen come knocking at the door, begging to be let in, which Kimmy eventually agrees to, introducing another drain on their already dwindling resources. An insurrection begins, with a rapidly growing group claiming that Kimmy had brought them all in there to die, and she cares more for polar bears than her actual people. A fight breaks out, but is quelled by Molly, who lectures everyone that if Kimmy wanted them to die, she would have never brought up this plan to begin with, and her trying to keep them safe, including bringing Fang inside, shows that she has more love for everyone than anyone could ever imagine. Shortly afterwards, the storm subsides and everyone leaves, knowing they've seen a bit of an uglier side to their friends, but wanting to just forget the whole thing. If possible, Enya's "Boadicia" plays over a sweeping image of the community as we see the destruction the storm has caused.

***Kimmy and Giselle are trapped in a pit by Alpha, who has it set up that, when the sun melts a patch of snow, it will release a boulder to crush them. Kimmy gives up, figuring that Alpha has finally one-upped her and this is the end, moaning to the point Giselle has to tell her to shut up. Inspired by a throw-away line from Giselle, Kimmy performs some quick thinking and finds a way to avoid the boulder and use it to escape the pit.

***There's an oil spill near the community, and while none of them are affected, it ruins most of the fish and Kimmy's favorite swimming places. A ship arrives shortly, and Molly finally gets a look at a human, recognizing them as the same species that hunted her pack to near extinction, including her mate. Kimmy tells the community to stay as far away from the ship and the humans as possible, but Molly has to know what they're doing here. She sneaks onto the ship and into the cargo area, only to discover moaning animals in cages, covered in the black goo. Thinking she knows exactly what's going on, Molly sabotages the ship to crash into the ice, only for Kimmy to show up and tell Molly that it's a rescue ship. They're here to clean up the spill and save the animals poisoned and covered by the oil. She explains that yes, there are humans who want to destroy life, but then there are ones who want to save it. Molly asks "What have I done?", and she and Kimmy manage to fix the damage right before the ship starts. Molly is still distrusting of humans, but realizes that the best thing to do is just to let them run their course.

***A teenage fox pup enters the community, searching for his father. He doesn't know exactly who it is, but, with clues provided by his mother, he's narrowed it down to three candidates all within the community. One is very strong, one is very fast, and one is very smart. He figures that he'll interact with them and know which one it is by how well he can keep up with them, only to discover that he's also very strong, very fast, and very smart. The three older foxes all catch on that he might be the son of one of them and a fight breaks out over him, which is halted when it's suggested that they ask his mother which one of them it was. To which the pup responds that "she's gone." Disappointed that he couldn't find his father, and feeling bad about the fight that broke out over him, he starts to leave, only for a massive disaster to occur. As things fall apart, the three foxes all realize that they have the skills to help each other, and, with the help of the fox pup, they all help save the community. The fox pup decides that it doesn't matter which one is his dad, they can all be his dad, and the dads all agree to share him. It's never revealed which one it was, but everyone's happy.

***Kimmy is nearly drowned when Alpha and his pack cover up all the air holes during her morning swim. The community notices and unplugs the hole, but not before Kimmy loses consciousness. As they panic and wonder what to do, Fang suddenly appears, breaks through the ice, and dives in after Kimmy, surfacing with her a heart-pounding few seconds later. Kimmy coughs and sputters, but she's alive. She tries to thank Fang, but he's already run off. Mack is dumbfounded that Fang saved Kimmy, only for Fang to begin choking him, telling him that Kimmy is HIS prey, and he won't give the victory up to anyone. Alpha sees them walk off, shakes his head, and mutters "You shouldn't have done that."

***Tusken is teaching a group of children about nature, when he suddenly collapses mid-lecture. He's taken back to his cave and Kimmy is called in, where it's revealed that he's dying. As he lays there, fading in and out of consciousness, he tells the story of how he discovered the "safe place". Like Kimmy, he was also an adventurous sort, and more agile than a normal walrus. One day, he wandered off further than he'd ever gone before, and when he got back, his entire pod was gone. Lost and confused, he stumbled around the frozen wastelands, defending himself with his tusks, but losing more and more energy each time. Eventually he came across a snow hare, who was also separated from his kind, and who helped him find food. After more searching they were then accompanied by a puffin, then a lemming, and a reindeer, and eventually befriended a narwhal, all lost souls with nowhere to call home. With the narwhal's help, they discovered the "safe place", a place they could finally call home. They soon realized that there were more animals out there, lost in the wild, and they all needed guidance to a place where they could be safe, and so, they all set off to bring them to their new home. The community grew, everyone felt more safe than they ever had, and Tusken and friends were happy. Over the years, Tusken's friends died or moved elsewhere, until only he was left. And now, it was his time. Having never found another of his species, Tusken tells Kimmy that she's the granddaughter he wishes he had, and he couldn't be more proud of her and how she's grown. He tells her that he has confidence that she'll do great and to never worry, he'll always be there for her, before losing consciousness and dying soon after. The community delivers him back to the water, hoping he will be reunited with his kind in another life, and Kimmy sees something in the Aurora Borealis that looks like Tusken smiling down on her.

***Kimmy's leadership is once again challenged, with a new opponent asking if the community really wants a "white supremacist" running everything. Kimmy responds that that makes no sense, since white seals are rare, and therefore, a minority.

***Zack, tired of being put down and abused by Fang and Mack, runs away to Kimmy's community and asks to be part of it. He's let in, but, with his background as one of Fang's henchmen, he's met with suspicion and scorn from many of the other members. Making things worse is that he messes up anything he's asked to do and destroys things seemingly just by touching them. Kimmy is persuaded to confront him, only to discover he's somewhat of an artistic savant, creating incredibly detailed sculptures out of snow and ice. Having apparently found his calling, he's treated with much more respect by the community. ...But he soon grows lonely, and realizes that, even with how he was treated, Fang and Mack are the closest to family he'll ever feel comfortable around, so he leaves and rejoins Fang's gang.

***A secret cave is discovered, with a large crystal in the center. When Blaine is the only one left in the room, the crystal begins to speak to him, saying that it's a guiding spirit that will help him become the greatest leader in the world. Blaine smashes the crystal and is possessed by a strange essence, which begins to talk to him through his mind, ordering him to be more aggressive, more controlling, and to keep Kimmy and all other non-reindeer community members away. Soon, Blaine has indeed amassed a large, disciplined following, but the atmosphere is more of fear than respect. Blaine finally decides that none of this is him and he will stop listening to the voice. ...Only for the essence to possess him fully. It turns out it was the spirit of an ancient king, leader of the largest herd of reindeer in the Arctic. But, as he grew older, he feared losing all that he had accomplished, and found a way to cheat death, his spirit being placed inside a crystal to be transferred to the body of a younger reindeer. But, before the ceremony could take place, civil war broke out and his herd was scattered, leaving him trapped inside the crystal for eons, until Blaine broke him out. Kimmy and friends manage to fight through the forces of reindeer to get to Blaine, fully possessed by the king. Kimmy explains that the king's kingdom was scattered because he was the only one holding it together, which is terrible leadership. A true leader teaches goals and values that can be passed down from leader to leader, and that a leader is dedicated to their community, not the other way around. Their words and encouragement gives Blaine the strength to fight back against the king and he is fully restored to normal. ...Seemingly.

***Holiday episode. Something to tie in with the holiday season. Inspired by Joyeux Noel. Unites Kimmy, Fang, Alpha, and other recurring leaders and villains for one night of truce and peace.

*Special: An hour-long musical(?) special set sometime after Season 2, but before Season 3. We learn that Molly's mate was not killed by humans, but tranquilized and taken back to their boat, where he's become a loyal pet. Molly, Kimmy, and the others all discover he's alive and celebrate. However, everyone outside of Molly and her pups start mysteriously disappearing one-by-one. It's revealed that it's a poaching ship owned by furriers, and Molly's mate works with the crew to track down new and rare animals to skin. Molly's mate convinces the crew to spare his family, which Molly accepts, but refuses to speak to him, aghast at his actions and only agreeing so her pups will be safe. Kimmy and friends, having been captured by the poachers, manage to escape their lockdown, but accidentally trigger an event that sets the boat ablaze. Molly's mate has a change of heart, fights against his former masters, and helps everyone escape through the fire, but Marty and Morty are trapped in a smoke-filled room and pass out. Molly and her mate find and carry them off the boat before the engine room is ready to explode, Molly jumping to safety, but her mate missing the jump, Molly catching him in her mouth as he holds a unconscious Morty in his. Molly can't hold both of them, so he tells her to let go and he'll throw Morty up to her. Molly refuses, as, even after all he's done, she doesn't want to lose him again. Her mate tells her that she found him and helped him find himself again, that, even after everything, she trusted him and helped him see the error of his ways. Molly tearfully lets go and the mate tosses Morty up to her, before falling and being caught mid-air in the explosion of the poacher's ship, killing him for real. Molly's heartbroken that this had to happen, but realizes that it was for the best, her friends and children are safe, and that she at least has conclusion to the fate of her mate.

*Season 3: Kimmy's leadership is well-established in the community, and she's quite confident in her abilities. By this point, the community has become a well-known area, with many animals visiting or emigrating there. ...But the increase in attention results in new problems, and external forces become the biggest threat to the community. Kimmy must meet with and defend against other leaders, journeying well past her comfort zone, to prove she and the community are powers to be taken seriously. The magic of the Aurora Borealis is further expanded on, suggesting it's a thin barrier to another realm, which Kimmy goes to for meditation and guidance, often receiving vague messages that don't make sense until much later. And sometimes, the magic of the Borealis manifests itself in stranger and more physical ways. Stirrings of romance also begin to manifest, and most of the main characters begin to meet the others that complete them. For shorter episodes, a backup feature is introduced called Kimmy's Zoo Life, consisting of 2-5 minute segments featuring a young Kimmy and her time in the zoo, interacting with the other animals and adjusting to life outside of the Arctic.

**Story Ideas:

***A lost human wanders through the area near the community, trying to locate an outpost. Kimmy, wanting to help and not wanting him to discover the community, attempts to guide him to his destination, but the communication barrier gets in the way, and Kimmy doesn't want to reveal that she can write. Kimmy subtly guides the human, planting convenient clues and warnings to keep him away from danger, without letting on that it was her, and he eventually makes it to the outpost, convinced that Kimmy is some kind of ancient spirit guide, and his spirit animal.

***While meditating near the Aurora Borealis, a surge of power strikes Kimmy, and she is suddenly joined by two more of her. It turns out that these are parallel universe versions of herself, hailing from different realities where the icicle that took out Fang's eye took a different direction. In one universe, the icicle pierced the middle of Fang's forehead, killing him. Kimmy is still brought into the community, but is treated more with fear than respect. The event also leaves Kimmy shaken, destroying her innocence and making her consider herself a monster. To make matters worse, tales of the seal that killed a polar bear spread throughout the land, and soon, every animal of even the slightest bit of muscle shows up to challenge Kimmy. The daily fights to protect the community, plus the shock of the initial event, bring about a change that turns Kimmy cruel, hard-hearted, unsympathetic, and abhorring weakness, and she becomes a tyrant conqueror of the Arctic. In the other universe, the icicle misses Fang altogether, distracting him just long enough for Kimmy to slip away. She escapes to just outside the community, then realizes she has nowhere else to go, and that wandering blindly into the winter wasteland is suicide. Thus, she settles down in that area, carefully venturing into the community to steal a fish whenever she can, which isn't often. Meanwhile, Fang's kingdom continues to grow, and more and more herds are assimilated into his despotic domain. The daily struggle for food, the constant need to find shelter as her hiding locations are discovered, plus the fear that she'll be caught turn Kimmy timid, paranoid, neurotic, and pessimistic, and she lives her pathetic excuse for a life one day at a time. The three Kimmys spend time together, discover something about themselves, and the two alternate universe Kimmys realize how they need to change themselves and their worlds. They are sent back through the Aurora Borealis when it opens again. ...Only for Blaine to be struck next and for dozens of alternate versions to appear.

***Something happens that requires the community to team up with Fang. Fang doesn't want to help, but eventually reluctantly agrees. The experience all but convinces him to join the community, but we're not there yet.

***Kimmy attends a gathering of leaders from different groups of species in the area. She is first unwelcome, as the others don't consider her an actual leader, but proves herself as worthy as any of them, and that the community is a legit power.

***Molly meets a widower fox and his young daughter. Romance blossoms and it looks like marriage will ensue, much to Morty's chagrin. Marty and Morty try to sabotage the romance, especially since they don't want a sister(who speaks with a stutter), but eventually realize that they like their soon-to-be stepdad, and Molly and the fox are eventually married.

***A fox, who is probably a minor recurring character introduced in this or previous seasons, falls in love with Kimmy and asks to be her mate. Kimmy is touched, but doesn't reciprocate his feelings on the issue, though tries to put him down softly so as not to hurt him. The fox doesn't get the hint and innocently tries to woo her, making Kimmy more and more nervous. Eventually, he does get the hint and leaves Kimmy alone.

***Return of the rival reindeer from the first season. He's in cahoots with an undercover female reindeer to bring Blaine, Giselle, and the herd down.

***Blaine and Giselle's father returns for a visit. Blaine panics and tries to make it look like he's the respected leader of the entire community, which Kimmy plays along with. However, an invasion happens and Blaine is forced to take a backseat to Kimmy's leadership, who repels the invasion. Blaine admits that he's not the leader he made himself out to be. ...Which his father is perfectly fine with. He didn't leave Blaine in charge expecting him to be perfect, and he's thrilled that he has so many friends that's he's willing to call upon for help. He tells Blaine to keep up the good work, and secretly tells Giselle to continue keeping an eye on her brother, before heading out to explore the other half of the tundra.

***Blaine and Giselle find their own soulmates, possibly another brother-sister duo. Possibly even the rival and female reindeer aforementioned.

***Fang, realizing that his attempts to finish off Kimmy have lead him nowhere, and he's advancing in age with nothing to show for it, finally joins Kimmy, becoming a major source of muscle for the community and dedicating his life to protecting it.

* Season 4: The final season, and a chance to wrap everything up. After years of uncertainty, it's revealed in the first episode that Kimmy's herd has been found. They were on the other side of the state/continent all this time, and they are heading in Kimmy's direction. Kimmy entrusts a group of birds to guide them and keep them safe, despite the large and frequent toll of fish they require, and, throughout the season, it's left up in the air whether the seals will make it or not. Everything begins to wind down, relationships are solidified, and long-standing rivalries are resolved.

**Story Ideas:

***A large, traveling acapella group enters the community, with intention to perform. While most of the show will be performed by the troupe, the coordinator wants to include local talent as well, and chooses Marty & Morty's sister to perform a solo. The nervous and stage-frightened young fox can't seem to pull herself together, but finally works up the confidence to give the performance of her life. If possible, the group performs songs by Enya, including a rendition of "Only If" by the sister fox. Enya herself makes a cameo, likely as the coordinator, or a "spirit of inspiration" that visits the fox when she needs her most.

***Fang meets the love of his life, a rather ugly and mean-spirited female polar bear who barely knows he exists. Having just taken anything he's ever wanted through most of his life, Fang is unsure how to attract the female bear, and every attempt to woo her, including those suggested by Kimmy, ends in failure and embarrassment. Frustrated by his failure and stupidity, Fang starts hitting and throwing things, accidentally punching the female polar bear who came over to berate him and sending her flying. Fang runs over to apologize, only for the female bear to grab him and say "You call that a punch? THIS is a punch!" and she socks him, sending HIM flying. She runs over to him to see if he's learned his lesson, and Fang has, throwing her an even greater distance than before. This continues for a long amount of time, before they lie there, completely exhausted. The female bear challenges him to give her double what they went through the next time they meet, and they both go their separate ways, having found true love.

***Alpha has become near-mad with obsession over besting Kimmy, to the point he's neglecting his pack, and that they need to move on if they want to find a herd to sustain them. With the threat that they'll leave him behind, Alpha attempts one last, major attack on the community, resulting in a one-on-one battle between he and Kimmy. The fight is vicious, and Kimmy barely survives, but it ends with Alpha clinging for life over the edge of a cliff. Kimmy attempts to save him, but he refuses her help and falls to his death. His pack moves on, and they are never seen again.

***The return of the king that possessed Blaine. He's regained enough strength to once again take over Blaine, but this time, Blaine himself must journey through his mind to take back his body, ending in one final mental fight that expels the king, permanently.

***Molly tells an ancient story about a reindeer couple in love, but a jealous reindeer uses the power of the Aurora Borealis to curse them, turning them to stone. However, because he used magic for such a selfish reason, he too was cursed, cursed to be the one obstacle that would stop the curse from being broken. Soon after, a secret cave is discovered, and it turns out the story was entirely true! The couple are frozen in stone, with pictures on the wall saying that the only way to free them is to take their place. There is a long discussion over if anyone would be willing to be turned to stone if it meant freeing the couple, and finally, some characters volunteer. They offer themselves to the curse, and it's lifted from the couple. And it turns out the curse does not need to be transferred, as the pictures, the one obstacle that would break the curse, turn into the reindeer who cursed them. As it's been so long, all the reindeer no longer have mortal forms, but the couple profess their love to each other, the formerly-jealous reindeer begs for forgiveness, receives it, and all three fade into the great beyond. Molly and the rest of the community decide that future iterations of the story will have a new ending.

***Marco/Polo loses the feathers that decide which person he is. Does this fix his split personality, or unleash something even more chaotic?

***Kimmy's herd has almost made it to the community. However, one last obstacle must be cleared if they are to make it safely. The obstacle is cleared, and the herd of white seals make it to safety. Kimmy is finally reunited with her parents, and learns that she has a younger sister. The white seals join the community, and it's revealed that the show was all a recap Kimmy was telling her family.

***Epilogue Episode. We see life roughly 20 years(comparatively speaking) after the previous episode. Kimmy is married with her own pups, Molly and her mate are living happily in retirement, Marty is married and about to have pups, Morty doesn't want to be tied down and is off exploring, Blaine has become a full king of the reindeer and is married with children, Giselle has been appointed "Prime Minister" of the herd and is also married with kids, and the community has become the largest gathering of different species in all the Arctic. Fang is still around, but miserable. He's about 70 in polar bear years, his teeth and claws are falling off, it's hard to move, and his mate died several years ago. Everything seems peaceful, until a human hunting party stumbles across the community, seeing it as a goldmine of illegal furs. A large push to drive off the human invaders begins, meaning one final fight for Fang, who manages to start an avalanche that drives many of the humans away, but leaves him trapped and crushed in the process. After the fight, Kimmy and friends find and unearth Fang, but it's too late. He speaks his final words, then passes on, happy that he went out fighting for a good cause. This ends the true arc of the show, as Fang proves he's willing to die selflessly defending the same community he selfishly exploited at the beginning of the series, and that Kimmy, formerly his worst enemy, has become his best friend. The series ends with Kimmy stating that we are born, we live, and then we die, but with each generation, we learn something else to pass onto the next, and that sometimes, life can throw something completely unexpected into the mix that affects nature as we know it, like a seal who can read that becomes the leader of a large community and befriends a polar bear. All set to a series montage, and, if possible, Enya's "Anywhere Is..."

"Kimmy's Tales"?: If not enough episodes are produced to fill a season, filler, non-canonical episodes may be requested by giving another director and studio money to produce their own take on the Kimmy universe, allowing for different animation styles, timing, and even stories that wouldn't fit the established tone and setting of the show.

Movie: If the series is ever adapted into an animated CGI movie, it would mostly follow the same plot, but with some changes. For the beginning and ending, Kimmy serves as a disembodied narrator, proving much more sarcastic than her show counterpart, introducing the movie by saying "You know how it goes. Plant eats the dirt, fish eats the plant, seal eats the fish, bear eats the seal, bear bites the dust, later, rinse, repeat, the whole Circle of Life concept. ...Uh-uh. If there's one thing I've learned, it's that nothing in life is 100%. You can bounce and catch the same ball a million times, but the millonth-and-first, it'll probably slip right out of your hand. So if you think a life cycle is never-ending and works the same way every single time. ...Well, people, here's a story to prove you wrong." Kimmy and her mother start out living in the San Diego zoo, where Kimmy is still quite bored. Like the series, she has a way to escape to the library and read, and it's the fantastical stories of adventure that make her long for an adventure of her own. She gets her wish when she's taken away to be transferred to a wildlife preserve. A storm again hits the boat she's on, but this time, her crate is simply tossed overboard by the crashing waves. It floats over to shore and lets Kimmy out near the community, which has been taken over by Fang. This time, Fang already has a missing eye, which is a nearly healed over socket, and Kimmy defeats Fang completely by accident, Fang running off and swearing revenge. Kimmy is again welcomed into the community, but Kimmy doesn't want to be there and she wants to get back to the zoo. She's never been in the wild before, so things mundane to the rest of the community, like hunting for food, are completely new to her, and she embarrasses herself attempting to live like the rest of the community. Molly is still on hand to serve as support and a maternal figure, but she does not have children in the movie(as young children are much more annoying and harder to find a point for in a movie versus a TV show), and it's with her help that Kimmy starts to get the hang of things. She also tells the story of Fang, illustrated through the Northern Lights, and that, in this iteration, he was a very powerful polar bear warrior, winning every fight brought before him. However, as established, nothing is 100% certain, and one day, an opponent got in a lucky hit that knocked Fang's eye out. Disgraced, he was forced to wander the tundra until he found the community, where he extorted food before Kimmy kicked him out. Meanwhile, Fang runs across Alpha, who still shares some history with Fang, and Fang gets him and his pack to help him, promising to lead them through a secret passage and take the community, as long as Fang gets his paws on Kimmy. Kimmy somehow finds out about the attack, and, using her knowledge of human tools and war from her books, helps the community build defensive weapons, including catapults and other constructions more advanced than would ever appear in the show. This does not sit well with Blaine, who is much less vain and comedic than the show, and much more stubborn and dedicated to protecting his herd, believing that it's only through traditional animal-to-animal battles that they'll achieve victory. Despite the protests of Giselle, who is much less sure of herself in the movie, Blaine goes against Kimmy's leadership and decides to send his herd into battle himself. It's revealed in flashback that, before leaving, their father told Blaine that it was his responsibility to protect the herd however he can, and this is how Blaine interprets that instruction. The day of the battle begins, Blaine sending his reindeer to where the wolves will invade, while he runs to face off against Fang and Alpha. Giselle tells Kimmy of Blaine's order and Kimmy rushes to warn Blaine that that's exactly what Alpha was expecting, but too late. The wolves howl in unison, causing an avalanche that buries most of the reindeer, and a distracted Blaine is knocked out by Fang. A long battle ensues, and, with most of their numbers wiped out, it's only through the contraptions and constructions Kimmy instructed everyone to build that the wolves are repelled. Kimmy still has to save Blaine, but has no chance of climbing the cliff up to the cave he, Fang, and Alpha are in. But she does find a long slope that curves upward, pointed towards the cave, and, with the help of Giselle, she makes it to the top and slides down as fast as she can. She slides faster and faster, the wind seemingly starting to rip the fur from her face, before she rockets right off the end of the slide. She's left airborne and in awe at the world beneath her for a few brief seconds, before reaching the cave, slamming into Fang to cushion her impact. The blow causes Fang to knock against a pillar, resulting in a cave-in. Alpha retreats, with Fang screaming that they had a deal, but Alpha simply says "Deal's off", before running off and Fang loses consciousness. Kimmy manages to wake Blaine up and they begin to escape the cave, only for Kimmy to say they need to save Fang as well. Blaine demands to know if Kimmy's insane, and points out that Fang would never do the same for her. To which Kimmy responds "Yes, but I'm not Fang." Working together, they manage to push Fang down a slope that sends them perilously sliding down the cliff, just as the cave/secret entrance is buried for good. Riding Fang, they dodge the rolling rocks and make it safely to the bottom. Fang wakes up and is shocked that Kimmy saved him, after everything he did. Kimmy responds that she has no reason to hate him, and she needs all the friends she can get. ...Which Fang responds that she can count him as one. So the movie ends happily, with Kimmy receiving leadership recognition, Fang turning to her side much earlier than the show, another part of Blaine and Giselle's memory showing that their father also told Giselle that it was her responsibility to make sure her brother stays out of trouble and that when he does something stupid to help any way she can, and narrator Kimmy wrapping up by saying "There you have it. Reindeer and foxes building catapults, a polar bear who's best friends with a seal, and a girl who's spent her entire life in a zoo is now the leader of a bunch of Arctic animals. ...Betcha never saw THAT coming!" THE END. Cue end credits scene where all the animals are sleeping in the save cave, and a sleeping Kimmy mutters "...Mom..."

Potential sequel: Kimmy and friends travel to the San Diego zoo to rescue her mother. Hi-jinx ensue.

This is an idea I came up with decades ago. It's been stuck in my head for a long time, and I've been refining it and coming up with new ideas for years, but, by this point, it's just a distraction. I've reached the point where it's very unlikely I'll ever make anything of this, and I want to clear some head space, so I wrote everything I ever thought about it down, and, hopefully, I can stop thinking about it. I am sharing it with you, the world, and am allowing and encouraging you to do what you'd like with it.

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